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Automotive visualization 360 degree render for interactive design.

3D Projects

AUTOMOTIVE VISULISATION,

My role at Rotor included lighting
in Maya using Octane render and compositing in Nuke. Other tasks include projection mapping, rst render layer set up, ingestion of CAD models, camera tracking, scene layout, shader writing and quality control to match clients needs. I also create HDRI images from on set photography using PTGui and procedural HDRI images using HDR Light Studio. Other tasks included video editing with Premiere Pro, texturing in Substance Painter and Photoshop.
I used deadline to manage all renders.

Automotive visualization.
Automotive visualization.

KANGAROO BEACH,
Look Dev.

Look development created in Maya
with V-Ray rendering.

Look development

UNREAL ENGINE.

Unreal Engine 3D layout
Unreal Engine 3D layout

MOTOWN MAGIC, LAYOUT

Pre-production role creating 3D storyboard mock-ups, working closely with the Art Director. Developed a modular city for spatial layout to communicate production needs with the Singapore vendor. I was responsible for all 3D layout and pre-production design, and also contributed to art direction.

3D layout
3D layout
Photoshop 2D design pre production
3D camera and Layout
3D camera and Layout
3D camera and Layout
3D camera and Layout
3D camera and Layout
3D camera and Layout

© 2025 by Design by McGregor

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