
3D Projects
ABOUT
3D Generalist / Lighting & Look Development Artist with experience across animation, visualisation, and episodic production. Skilled in lighting, rendering, compositing, layout, and CG pipeline workflows including CAD ingestion, shader development, and render management. Experienced working within studio teams and collaborating with directors, artists, and production pipelines to deliver high-quality visuals for broadcast and commercial projects.
AUTOMOTIVE VISUALISATION
Role: 3D Lighting / Rendering / Compositing Artist
Studio: Rotor
Worked as part of a production team delivering high-end automotive visualization content. Responsible for lighting, rendering, and compositing across multiple shots, working within a structured CG pipeline.
Key responsibilities included Maya scene preparation, Octane rendering, Nuke compositing, HDRI creation, shader development, and CAD asset integration. Also supported camera tracking, render optimisation, and quality control across final outputs using Deadline for render management.
Project IP owned by Rotor Studio. Work shown for portfolio purposes only.


UNREAL ENGINE.

