top of page
Automotive visualization 360 degree render for interactive design.

3D Projects

ABOUT

3D Generalist / Lighting & Look Development Artist with experience across animation, visualisation, and episodic production. Skilled in lighting, rendering, compositing, layout, and CG pipeline workflows including CAD ingestion, shader development, and render management. Experienced working within studio teams and collaborating with directors, artists, and production pipelines to deliver high-quality visuals for broadcast and commercial projects.

AUTOMOTIVE VISUALISATION

Role: 3D Lighting / Rendering / Compositing Artist
Studio: Rotor

Worked as part of a production team delivering high-end automotive visualization content. Responsible for lighting, rendering, and compositing across multiple shots, working within a structured CG pipeline.

Key responsibilities included Maya scene preparation, Octane rendering, Nuke compositing, HDRI creation, shader development, and CAD asset integration. Also supported camera tracking, render optimisation, and quality control across final outputs using Deadline for render management.

Project IP owned by Rotor Studio. Work shown for portfolio purposes only.

Automotive visualization.
Automotive visualization.

UNREAL ENGINE.

Unreal Engine 3D layout
Unreal Engine 3D layout

© 2026 by Design by McGregor

bottom of page